![]() ![]() Is there any consensus on the right way to do this? Are there reasons I should prefer to switch back to the abstract "units", and just treat them as millimeters, versus using "metric" but switching the base unit to "0.0001" (maybe numerical precision reasons?). I've found some tutorials such as this one for switching to millimeters, but it requires making a number of changes that I'm not sure are in line with what folks consider "best practices" for "modeling for 3D printing with Blender". Apparently in older versions its default was an abstract unspecified "units" with metric-like base-10 grid, but no inherent association to physical scale, but now the default is "metric" with meters as the unit. I've been trying to learn Blender as an additional tool for 3D printing (to prepare more organic or freeform models that don't lend themselves to a CAD style workflow I'm more used to), and one point of confusion I've hit is that Blender's default unit is meters, not millimeters.
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